
Based in Greece and London. Focuses on time-based media and also printed material and sculptural installations that explore the relationship between digital space and material reality.
Eva Papamargariti grew up in Greece where she graduated from the Department of Architecture, University of Thessaly with a Diploma in Architecture (2012). She holds a Master Degree on Visual Communication Design from Royal College of Art, London (2016).
She is interested in the creation of 2d/3d rendered spaces and scenarios which provoke narrations based on the obscure simultaneous situations happening in a quotidian frequency on the verge of digital and physical environments, blurring the boundaries between these ‘ecosystems’. Her work delves into issues and themes related to simultaneity, the merging and dissolving of our surroundings with the virtual, the constant diffusion of fabricated synthetic images that define and fragment our identity and everyday experience, the symbiotic procedures and entanglement that take place between humans, nature and technology. Furthermore, processes that are established through online presence, as well as the traces that our operations inscribe to the objects and habitat where we find ourselves situated into, through our continuous interaction with devices and machinic artifacts.
She has exhibited her work in cities like, New York, Los Angeles, Paris, London, Berlin, Seattle, Amsterdam, Shanghai, Toronto, Montreal, Athens in institutions museums and festivals such as the New Museum (New York), Whitney Musem (New York), Tate Britain (London), MAAT Museum (Lisbon), Museum of Moving Image (New York), MoMA PS1 (New York), Museum of Contemporary Art, Montreal, Athens Biennale( Athens), Thessaloniki Biennale (Thessaloniki), Transmediale Festival (Berlin)
The last years she has collaborated and created work for different brands like NIKE, Kenzo, Boiler Room, MTV, Diesel, River Island, among others.
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Jalleh's digital world's shift between hyper-reality and abstract, blending real and imagined landscapes.
Tristan Jalleh is a Malaysian-Australian video artist and music video director currently based in Hanoi. He is also a member of the Sydney based QPOC art collective Club Ate (with Justin Shoulder, Bhenji Ra, Corin Ileto). In recent years he has produced work for the NGA, NGV Triennial, MONA FOMA, Sydney Biennale, Australian Centre for Photography, Australian Centre for Moving Image, AsiaTOPA Festival, Melbourne RISING Festival, Heart of Cyberpunk Festival in Hong Kong, Viacom Centre for Contemporary Art in Vietnam, as well as collaborations with numerous music artists and festivals.
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Tristan Jalleh
Mnemory Palace II
2020
HD video .mp4
Edition of 5
Mnemory Palace II alludes to a fictive site with the ability to stimulate the retrieval of personal and collective memories. The portrait orientation of the display screen and the overlay of animated graphics makes obvious connections for the viewer between the work and the more intimate interface of the smartphone.
Commissioned by The Australian Centre For Photography, 2020

(b. 1980), Moscow), currently lives and works in Brussels. Using three-dimensional digital rendering software, Fedorova creates forms that resemble ready-made models and inserts them into spaces and landscapes typified by their aseptic, clinical sterility and detached, impersonal ambience.
Olga Fedorova is an artist working at the intersection of photography, painting, digital imaging and installation. Fedorova’s images, with their surreal, dystopian presentation, evoke uneasy, dreamlike states that feel both familiar and alien, comforting and disturbing.
Olga Fedorova (b. 1980) was born in Moscow, Russia and currently lives and works in Brussels, Belgium. She received her M.A. in painting from ENSAV, Brussels. Since 2017, her work has been represented by Annka Kultys Gallery. Olga Fedorova’s work, will be presented this September at the Künstlerhaus, Halle für Kunst & Median in Graz, Austria. Her works and projects have been the subject of solo and group exhibition in galleries and museums across Europe.
Most recently, her work has been included in the group exhibition Future Love. Desire and Kinship in Hypernatureat Haus der Elektronischen Künste in Basel, Switzerland; Escaping the Digital Unease (curated by Domenico Quaranta) at Kunsthaus Langenthal, Switzerland. In 2018, the artist presented a solo show, Short Term Memories, at Annka Kultys Gallery, London, UK (2018); She Lives in You,Charlot Gallery, Paris, France (2018), Generic Jungle,at Annka Kultys Gallery, London, UK (2016); The Inevitability of a Strange World, at Liebaert Projects in Kortrijk, Belgium (2016), as well as a virtual solo exhibition at offspace.xyz. Fedorova’s video works have been also included in virtual exhibitions for The Wrong Biennale, DaDa Club Online, Felt Zine, and blockedart.com.
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5D director working with 2D, 3D, CG, AR, VR and 6th sense
Masha Batsii is always daydreaming about the not so far future. She dedicates her work to investigations of how/when we ascend our physical bodies and bend reality with our minds.
Batsii walks on the edges of realities, dipping in and out from one into another. Using 5D vision, CGI and AR to play with substances and create high end visuals and concepts to trick minds and subvert industries.
Batsii is a talented CGI designer and has collaborated with many brands and artists. Having spent her formative artist years in pioneering CGI, and 3D graphics, she is now setting her feet into Virtual Reality.
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Masha Batsii
Mam1 Handbag 1
3D Virtual object
2021
Edition of 6
MAMI Handbags
Is an experimental project that takes a form of a virtual fashion brand (MAMI) / a collection of handbags.
Each handbag is a (3d) sculpture that stems from my nightmares and my fantasies - both good and bad. I keep thinking about how our demons and fears sometimes become our fantasies - is it our mind's defensive mechanism? It's a super complex matter and I'm having a lot of fun wrapping it up in a shape of a very seductive and tactile product. It's interesting how tempting and desirable this piece becomes as a commodity object (handbag) as opposed to it just being a sculpture. Even though the bag doesn't exist physically, the effect of putting it out on social media is exactly the same as if it was real, creating of lot of demand and purchase inquiries.

Masha Batsii
Hacks Google
ongoing project
Presented with Sky Fine Foods for The Wrong Biennale 2019
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